Quiz rules

How the score is calculated

Each round is worth up to 200 points: 100 for spelling and 100 for speed. The two parts are calculated separately and then added together. This is the rule the game actually uses, with no ceremonial invocation of CRIT Rate.

1. Answer normalization

Before comparing answers, the game trims leading and trailing spaces, collapses repeated spaces, ignores case, and removes accents. For example, accented and unaccented versions are equivalent. Punctuation and remaining letters are not discarded arbitrarily.

2. Spelling points

Levenshtein distance counts the minimum number of insertions, deletions, or substitutions required to turn your answer into the expected weapon name. Each difference removes 10 points from the initial 100, without ever dropping below zero.

0 differences = 100 points · 1 difference = 90 · 5 differences = 50 · 10 or more = 0

3. Speed points

An answer submitted within 10 seconds keeps all 100 speed points. Between 10 and 120 seconds, the score decreases progressively and is rounded to the nearest point. At 120 seconds or later, it is zero. If spelling earns zero, speed also earns zero.

10 seconds
100 pts
65 seconds
50 pts
120 seconds
0 pts

4. Complete example

For an answer with one difference submitted after 65 seconds: 90 spelling points + 50 speed points = 140 out of 200. A skipped round is worth zero. The final game score then adds every completed round.

You can now return to the quiz or check the leaderboard.