Beacon of the Reed Sea

★★★★★

Claymore

Release version
3.5
Maximum level
90
Base ATK
608
CRIT Rate
33.1%

Genshin Impact Weapon

Beacon of the Reed Sea

A large, flat-tipped sword designed in to fit as the weapon of an ancient king or some ceremonial instrument.

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At a glance

Beacon of the Reed Sea is a 5-star Claymore released in Version 3.5. At Level 90, it has 608 Base ATK and 33.1% CRIT Rate. Its Desert Watch passive is documented from R1 to R5.

Rarity
5 stars
Type
Claymore
Maximum level
90
Release version
3.5

Lunaris data: version 7.1.0 (latest version reported by the source at import: 7.1.0), generated on .This is the catalog generation date. Build guides separately state when their recommendations were checked.

Progression

Stats at level 90

Base ATK
608
CRIT Rate
33.1%

Passive effect

Desert Watch

After the character's Elemental Skill hits an opponent, their ATK will be increased by 20% for 8s. After the character takes DMG, their ATK will be increased by 20% for 8s. The 2 aforementioned effects can be triggered even when the character is not on the field. Additionally, when not protected by a shield, the character's Max HP will be increased by 32%.

Progression

Ascension materials

Total ascension cost. Level-up EXP and Mora, and extra copies for refinement, are not included.

Mora for ascensions: 225,000
  • Faded Red Satin

    × 15

  • Trimmed Red Silk

    × 23

  • Rich Red Brocade

    × 27

  • Desiccated Shell

    × 23

  • Sturdy Shell

    × 27

  • Marked Shell

    × 41

  • Echo of Scorching Might

    × 5

  • Remnant Glow of Scorching Might

    × 14

  • Dream of Scorching Might

    × 14

  • Olden Days of Scorching Might

    × 6

Names source: Lunaris

Progression

Stats by level

Stored values at the main progression milestones from level 1 to 90.

LevelBase ATKCRIT Rate
1467.2%
2012212.7%
4023518.5%
5030821.4%
6038224.4%
7045727.3%
8053230.2%
9060833.1%

Desert Watch

R1–R5 refinement effects

Every refinement is visible together for direct comparison.

R1

After the character's Elemental Skill hits an opponent, their ATK will be increased by 20% for 8s. After the character takes DMG, their ATK will be increased by 20% for 8s. The 2 aforementioned effects can be triggered even when the character is not on the field. Additionally, when not protected by a shield, the character's Max HP will be increased by 32%.

R2

After the character's Elemental Skill hits an opponent, their ATK will be increased by 25% for 8s. After the character takes DMG, their ATK will be increased by 25% for 8s. The 2 aforementioned effects can be triggered even when the character is not on the field. Additionally, when not protected by a shield, the character's Max HP will be increased by 40%.

R3

After the character's Elemental Skill hits an opponent, their ATK will be increased by 30% for 8s. After the character takes DMG, their ATK will be increased by 30% for 8s. The 2 aforementioned effects can be triggered even when the character is not on the field. Additionally, when not protected by a shield, the character's Max HP will be increased by 48%.

R4

After the character's Elemental Skill hits an opponent, their ATK will be increased by 35% for 8s. After the character takes DMG, their ATK will be increased by 35% for 8s. The 2 aforementioned effects can be triggered even when the character is not on the field. Additionally, when not protected by a shield, the character's Max HP will be increased by 56%.

R5

After the character's Elemental Skill hits an opponent, their ATK will be increased by 40% for 8s. After the character takes DMG, their ATK will be increased by 40% for 8s. The 2 aforementioned effects can be triggered even when the character is not on the field. Additionally, when not protected by a shield, the character's Max HP will be increased by 64%.

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