Calamity of Eshu

★★★★

Sword

Release version
5.2
Maximum level
90
Base ATK
565
ATK
27.6%

Genshin Impact Weapon

Calamity of Eshu

A ceremonial blade forged by Sanhaj, the great high priest of the Masters of the Night-Wind. In tales of bygone days, Sanhaj could use this curved blade to perform rituals, blurring the boundary between the Night Kingdom and the present world.

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At a glance

Calamity of Eshu is a 4-star Sword released in Version 5.2. At Level 90, it has 565 Base ATK and 27.6% ATK. Its Diffusing Boundary passive is documented from R1 to R5.

Rarity
4 stars
Type
Sword
Maximum level
90
Release version
5.2

Lunaris data: version 7.1.0 (latest version reported by the source at import: 7.1.0), generated on .This is the catalog generation date. Build guides separately state when their recommendations were checked.

Progression

Stats at level 90

Base ATK
565
ATK
27.6%

Passive effect

Diffusing Boundary

While characters are protected by a Shield, DMG dealt by Normal and Charged Attacks is increased by 20%, and Normal and Charged Attack CRIT Rate is increased by 8%.

Progression

Ascension materials

Total ascension cost. Level-up EXP and Mora, and extra copies for refinement, are not included.

Mora for ascensions: 150,000
  • Sentry's Wooden Whistle

    × 10

  • Warrior's Metal Whistle

    × 15

  • Saurian-Crowned Warrior's Golden Whistle

    × 18

  • Refractive Bud

    × 15

  • Bewildering Broadleaf

    × 18

  • Illusory Leafcoil

    × 27

  • Delirious Decadence of the Sacred Lord

    × 3

  • Delirious Desolation of the Sacred Lord

    × 9

  • Delirious Demeanor of the Sacred Lord

    × 9

  • Delirious Divinity of the Sacred Lord

    × 4

Names source: Lunaris

Progression

Stats by level

Stored values at the main progression milestones from level 1 to 90.

LevelBase ATKATK
1446%
2011910.6%
4022615.4%
5029317.9%
6036120.3%
7042922.7%
8049725.1%
9056527.6%

Diffusing Boundary

R1–R5 refinement effects

Every refinement is visible together for direct comparison.

R1

While characters are protected by a Shield, DMG dealt by Normal and Charged Attacks is increased by 20%, and Normal and Charged Attack CRIT Rate is increased by 8%.

R2

While characters are protected by a Shield, DMG dealt by Normal and Charged Attacks is increased by 25%, and Normal and Charged Attack CRIT Rate is increased by 10%.

R3

While characters are protected by a Shield, DMG dealt by Normal and Charged Attacks is increased by 30%, and Normal and Charged Attack CRIT Rate is increased by 12%.

R4

While characters are protected by a Shield, DMG dealt by Normal and Charged Attacks is increased by 35%, and Normal and Charged Attack CRIT Rate is increased by 14%.

R5

While characters are protected by a Shield, DMG dealt by Normal and Charged Attacks is increased by 40%, and Normal and Charged Attack CRIT Rate is increased by 16%.

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