Fading Twilight

★★★★

Bow

Release version
2.7
Maximum level
90
Base ATK
565
Energy Recharge
30.6%

Genshin Impact Weapon

Fading Twilight

A precious bow made of platinum, inlaid with an orb that shimmers with the light of eventide.

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At a glance

Fading Twilight is a 4-star Bow released in Version 2.7. At Level 90, it has 565 Base ATK and 30.6% Energy Recharge. Its Radiance of the Deeps passive is documented from R1 to R5.

Rarity
4 stars
Type
Bow
Maximum level
90
Release version
2.7

Lunaris data: version 7.1.0 (latest version reported by the source at import: 7.1.0), generated on .This is the catalog generation date. Build guides separately state when their recommendations were checked.

Progression

Stats at level 90

Base ATK
565
Energy Recharge
30.6%

Passive effect

Radiance of the Deeps

Has three states, Evengleam, Afterglow, and Dawnblaze, which increase DMG dealt by 6%/10%/14% respectively. When attacks hit opponents, this weapon will switch to the next state. This weapon can change states once every 7s. The character equipping this weapon can still trigger the state switch while not on the field.

Progression

Ascension materials

Total ascension cost. Level-up EXP and Mora, and extra copies for refinement, are not included.

Mora for ascensions: 150,000
  • Divining Scroll

    × 10

  • Sealed Scroll

    × 15

  • Forbidden Curse Scroll

    × 18

  • Hunter's Sacrificial Knife

    × 15

  • Agent's Sacrificial Knife

    × 18

  • Inspector's Sacrificial Knife

    × 27

  • Grain of Aerosiderite

    × 3

  • Piece of Aerosiderite

    × 9

  • Bit of Aerosiderite

    × 9

  • Chunk of Aerosiderite

    × 4

Names source: Lunaris

Progression

Stats by level

Stored values at the main progression milestones from level 1 to 90.

LevelBase ATKEnergy Recharge
1446.7%
2011911.8%
4022617.2%
5029319.9%
6036122.6%
7042925.2%
8049727.9%
9056530.6%

Radiance of the Deeps

R1–R5 refinement effects

Every refinement is visible together for direct comparison.

R1

Has three states, Evengleam, Afterglow, and Dawnblaze, which increase DMG dealt by 6%/10%/14% respectively. When attacks hit opponents, this weapon will switch to the next state. This weapon can change states once every 7s. The character equipping this weapon can still trigger the state switch while not on the field.

R2

Has three states, Evengleam, Afterglow, and Dawnblaze, which increase DMG dealt by 7.5%/12.5%/17.5% respectively. When attacks hit opponents, this weapon will switch to the next state. This weapon can change states once every 7s. The character equipping this weapon can still trigger the state switch while not on the field.

R3

Has three states, Evengleam, Afterglow, and Dawnblaze, which increase DMG dealt by 9%/15%/21% respectively. When attacks hit opponents, this weapon will switch to the next state. This weapon can change states once every 7s. The character equipping this weapon can still trigger the state switch while not on the field.

R4

Has three states, Evengleam, Afterglow, and Dawnblaze, which increase DMG dealt by 10.5%/17.5%/24.5% respectively. When attacks hit opponents, this weapon will switch to the next state. This weapon can change states once every 7s. The character equipping this weapon can still trigger the state switch while not on the field.

R5

Has three states, Evengleam, Afterglow, and Dawnblaze, which increase DMG dealt by 12%/20%/28% respectively. When attacks hit opponents, this weapon will switch to the next state. This weapon can change states once every 7s. The character equipping this weapon can still trigger the state switch while not on the field.

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