Katsuragikiri Nagamasa

★★★★

Claymore

Release version
2.0
Maximum level
90
Base ATK
510
Energy Recharge
45.9%

Genshin Impact Weapon

Katsuragikiri Nagamasa

A blade that was once made in Tatarasuna. Heavy and tough.

Compare with a weapon I own

At a glance

Katsuragikiri Nagamasa is a 4-star Claymore released in Version 2.0. At Level 90, it has 510 Base ATK and 45.9% Energy Recharge. Its Samurai Conduct passive is documented from R1 to R5.

Rarity
4 stars
Type
Claymore
Maximum level
90
Release version
2.0

Lunaris data: version 7.1.0 (latest version reported by the source at import: 7.1.0), generated on .This is the catalog generation date. Build guides separately state when their recommendations were checked.

Progression

Stats at level 90

Base ATK
510
Energy Recharge
45.9%

Passive effect

Samurai Conduct

Increases Elemental Skill DMG by 6%. After Elemental Skill hits an opponent, the character loses 3 Energy but regenerates 3 Energy every 2s for the next 6s. This effect can occur once every 10s. Can be triggered even when the character is not on the field.

Progression

Ascension materials

Total ascension cost. Level-up EXP and Mora, and extra copies for refinement, are not included.

Mora for ascensions: 150,000
  • Old Handguard

    × 10

  • Kageuchi Handguard

    × 15

  • Famed Handguard

    × 18

  • Chaos Gear

    × 15

  • Chaos Axis

    × 18

  • Chaos Oculus

    × 27

  • Narukami's Wisdom

    × 3

  • Narukami's Joy

    × 9

  • Narukami's Affection

    × 9

  • Narukami's Valor

    × 4

Names source: Lunaris

Progression

Stats by level

Stored values at the main progression milestones from level 1 to 90.

LevelBase ATKEnergy Recharge
14210%
2010917.7%
4020525.8%
5026629.8%
6032733.8%
7038837.9%
8044941.9%
9051045.9%

Samurai Conduct

R1–R5 refinement effects

Every refinement is visible together for direct comparison.

R1

Increases Elemental Skill DMG by 6%. After Elemental Skill hits an opponent, the character loses 3 Energy but regenerates 3 Energy every 2s for the next 6s. This effect can occur once every 10s. Can be triggered even when the character is not on the field.

R2

Increases Elemental Skill DMG by 7.5%. After Elemental Skill hits an opponent, the character loses 3 Energy but regenerates 3.5 Energy every 2s for the next 6s. This effect can occur once every 10s. Can be triggered even when the character is not on the field.

R3

Increases Elemental Skill DMG by 9%. After Elemental Skill hits an opponent, the character loses 3 Energy but regenerates 4 Energy every 2s for the next 6s. This effect can occur once every 10s. Can be triggered even when the character is not on the field.

R4

Increases Elemental Skill DMG by 10.5%. After Elemental Skill hits an opponent, the character loses 3 Energy but regenerates 4.5 Energy every 2s for the next 6s. This effect can occur once every 10s. Can be triggered even when the character is not on the field.

R5

Increases Elemental Skill DMG by 12%. After Elemental Skill hits an opponent, the character loses 3 Energy but regenerates 5 Energy every 2s for the next 6s. This effect can occur once every 10s. Can be triggered even when the character is not on the field.

Keep exploring