Thundering Pulse

★★★★★

Bow

Release version
2.0
Maximum level
90
Base ATK
608
CRIT DMG
66.2%

Genshin Impact Weapon

Thundering Pulse

A longbow that was a gift from the Shogun. Eternal lightning crackles all around it.

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At a glance

Thundering Pulse is a 5-star Bow released in Version 2.0. At Level 90, it has 608 Base ATK and 66.2% CRIT DMG. Its Rule by Thunder passive is documented from R1 to R5.

Rarity
5 stars
Type
Bow
Maximum level
90
Release version
2.0

Lunaris data: version 7.1.0 (latest version reported by the source at import: 7.1.0), generated on .This is the catalog generation date. Build guides separately state when their recommendations were checked.

Progression

Stats at level 90

Base ATK
608
CRIT DMG
66.2%

Passive effect

Rule by Thunder

Increases ATK by 20% and grants the might of the Thunder Emblem. At stack levels 1/2/3, the Thunder Emblem increases Normal Attack DMG by 12/24/40%. The character will obtain 1 stack of Thunder Emblem in each of the following scenarios: Normal Attack deals DMG (stack lasts 5s), casting Elemental Skill (stack lasts 10s); Energy is less than 100% (stack disappears when Energy is full). Each stack's duration is calculated independently.

Progression

Ascension materials

Total ascension cost. Level-up EXP and Mora, and extra copies for refinement, are not included.

Mora for ascensions: 225,000
  • Firm Arrowhead

    × 15

  • Sharp Arrowhead

    × 23

  • Weathered Arrowhead

    × 27

  • Dismal Prism

    × 23

  • Crystal Prism

    × 27

  • Polarizing Prism

    × 41

  • Narukami's Wisdom

    × 5

  • Narukami's Joy

    × 14

  • Narukami's Affection

    × 14

  • Narukami's Valor

    × 6

Names source: Lunaris

Progression

Stats by level

Stored values at the main progression milestones from level 1 to 90.

LevelBase ATKCRIT DMG
14614.4%
2012225.4%
4023537.1%
5030842.9%
6038248.7%
7045754.5%
8053260.3%
9060866.2%

Rule by Thunder

R1–R5 refinement effects

Every refinement is visible together for direct comparison.

R1

Increases ATK by 20% and grants the might of the Thunder Emblem. At stack levels 1/2/3, the Thunder Emblem increases Normal Attack DMG by 12/24/40%. The character will obtain 1 stack of Thunder Emblem in each of the following scenarios: Normal Attack deals DMG (stack lasts 5s), casting Elemental Skill (stack lasts 10s); Energy is less than 100% (stack disappears when Energy is full). Each stack's duration is calculated independently.

R2

Increases ATK by 25% and grants the might of the Thunder Emblem. At stack levels 1/2/3, the Thunder Emblem increases Normal Attack DMG by 15/30/50%. The character will obtain 1 stack of Thunder Emblem in each of the following scenarios: Normal Attack deals DMG (stack lasts 5s), casting Elemental Skill (stack lasts 10s); Energy is less than 100% (stack disappears when Energy is full). Each stack's duration is calculated independently.

R3

Increases ATK by 30% and grants the might of the Thunder Emblem. At stack levels 1/2/3, the Thunder Emblem increases Normal Attack DMG by 18/36/60%. The character will obtain 1 stack of Thunder Emblem in each of the following scenarios: Normal Attack deals DMG (stack lasts 5s), casting Elemental Skill (stack lasts 10s); Energy is less than 100% (stack disappears when Energy is full). Each stack's duration is calculated independently.

R4

Increases ATK by 35% and grants the might of the Thunder Emblem. At stack levels 1/2/3, the Thunder Emblem increases Normal Attack DMG by 21/42/70%. The character will obtain 1 stack of Thunder Emblem in each of the following scenarios: Normal Attack deals DMG (stack lasts 5s), casting Elemental Skill (stack lasts 10s); Energy is less than 100% (stack disappears when Energy is full). Each stack's duration is calculated independently.

R5

Increases ATK by 40% and grants the might of the Thunder Emblem. At stack levels 1/2/3, the Thunder Emblem increases Normal Attack DMG by 24/48/80%. The character will obtain 1 stack of Thunder Emblem in each of the following scenarios: Normal Attack deals DMG (stack lasts 5s), casting Elemental Skill (stack lasts 10s); Energy is less than 100% (stack disappears when Energy is full). Each stack's duration is calculated independently.

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