Tidal Shadow

★★★★

Claymore

Release version
4.0
Maximum level
90
Base ATK
510
ATK
41.3%

Genshin Impact Weapon

Tidal Shadow

An exquisitely-crafted, standard-model sword forged for the high-ranking officers and flagship captains of Fontaine's old navy.

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At a glance

Tidal Shadow is a 4-star Claymore released in Version 4.0. At Level 90, it has 510 Base ATK and 41.3% ATK. Its White Cruising Wave passive is documented from R1 to R5.

Rarity
4 stars
Type
Claymore
Maximum level
90
Release version
4.0

Lunaris data: version 7.1.0 (latest version reported by the source at import: 7.1.0), generated on .This is the catalog generation date. Build guides separately state when their recommendations were checked.

Progression

Stats at level 90

Base ATK
510
ATK
41.3%

Passive effect

White Cruising Wave

After the wielder is healed, ATK will be increased by 24% for 8s. This can be triggered even when the character is not on the field.

Progression

Ascension materials

Total ascension cost. Level-up EXP and Mora, and extra copies for refinement, are not included.

Mora for ascensions: 150,000
  • Meshing Gear

    × 10

  • Mechanical Spur Gear

    × 15

  • Artificed Dynamic Gear

    × 18

  • Rift Core

    × 15

  • Foreign Synapse

    × 18

  • Alien Life Core

    × 27

  • Broken Goblet of the Pristine Sea

    × 3

  • Wine Goblet of the Pristine Sea

    × 9

  • Silver Goblet of the Pristine Sea

    × 9

  • Golden Goblet of the Pristine Sea

    × 4

Names source: Lunaris

Progression

Stats by level

Stored values at the main progression milestones from level 1 to 90.

LevelBase ATKATK
1429%
2010915.9%
4020523.2%
5026626.8%
6032730.4%
7038834.1%
8044937.7%
9051041.3%

White Cruising Wave

R1–R5 refinement effects

Every refinement is visible together for direct comparison.

R1

After the wielder is healed, ATK will be increased by 24% for 8s. This can be triggered even when the character is not on the field.

R2

After the wielder is healed, ATK will be increased by 30% for 8s. This can be triggered even when the character is not on the field.

R3

After the wielder is healed, ATK will be increased by 36% for 8s. This can be triggered even when the character is not on the field.

R4

After the wielder is healed, ATK will be increased by 42% for 8s. This can be triggered even when the character is not on the field.

R5

After the wielder is healed, ATK will be increased by 48% for 8s. This can be triggered even when the character is not on the field.

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