Arlan

★★★★

Element

Lightning

Path

Destruction

Character

Arlan

The head of Herta Space Station's Security Department. This quiet boy hopes to protect the researchers who value their pursuit of knowledge, and to help them to complete their work.

Level 80

HP
1,199.5
ATK
599.8
DEF
330.8
SPD
102
CRIT Rate
5%
CRIT DMG
50%
Max Energy
110

Skills

Normal

Lightning Rush

Deals Lightning DMG equal to 140% of Arlan's ATK to one designated enemy.

BPSkill

Shackle Breaker

Consumes Arlan's HP equal to 15% of his Max HP to deal Lightning DMG equal to 300% of Arlan's ATK to one designated enemy. If Arlan does not have sufficient HP, his HP will be reduced to 1 after using his Skill.

Ultra

Frenzied Punishment

Deals Lightning DMG equal to 384% of Arlan's ATK to one designated enemy and Lightning DMG equal to 192% of Arlan's ATK to enemies adjacent to it.

Talent

Pain and Anger

Based on Arlan's current missing HP percentage, gains DMG bonus, up to a maximum increase of 90% DMG dealt by Arlan.

MazeNormal

Attack

Attacks an enemy, and after entering combat, reduces their Toughness of the corresponding Type.

Maze

Swift Harvest

Immediately attacks the enemy. After entering battle, deals Lightning DMG equal to 80% of Arlan's ATK to all enemies.

Eidolons

E1

To the Bitter End

When HP percentage is lower than or equal to 50% of Max HP, increases DMG dealt by Skill by 10%.

E2

Breaking Free

Using Skill or Ultimate removes 1 debuff from this unit.

E3

Power Through

Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.

E4

Turn the Tables

When struck by a killing blow after entering battle, instead of becoming knocked down, Arlan immediately restores his HP to 25% of his Max HP. This effect is automatically removed after it is triggered once or after 2 turn(s) have elapsed.

E5

Hammer and Tongs

Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.

E6

Self-Sacrifice

When the current HP percentage drops to 50% or below, Ultimate deals 20% more DMG, and the DMG multiplier for adjacent targets is raised to the same level as that for the primary target.

Back to archive