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Serval HSR build

Serval

Serval establishes area Shock, extends it with Ultimate and keeps damaging entire waves between turns.

LightningErudition
Role
Lightning area Shock damage
Version
4.4
Reviewed on
August 13, 2026

Recommended build

Light Cone

Night on the Milky Way
Best choice

Night on the Milky Way gains ATK from enemy count and amplifies damage after Weakness Break, fitting Serval's area pressure in wave content.

When to use it : Best in multi-target or frequently broken encounters; its enemy-count ATK falls on a lone boss.

Relics

Best choice

Prisoner in Deep Confinement gives ATK and lets Serval ignore DEF according to the DoTs on the target, scaling both Shock and direct hits.

When to use it : Use with a DoT team that maintains multiple damaging effects for the full DEF ignore.

Planar Ornaments

Best choice

Revelry by the Sea raises ATK at its visible threshold and adds DoT damage at the higher tier, directly scaling Serval's Shock.

When to use it : Aim for 2,400 ATK first; 3,600 ATK unlocks the DoT tier only if substats allow it without losing SPD.

Team lineup

Best choice

Kafka detonates Serval's Shock, Ruan Mei improves break and team damage, and Huohuo sustains while feeding Energy into the two Ultimates.

When to use it : Maintain Shock before Kafka acts so her detonation always has a Lightning DoT to trigger.

Trace priority

  1. Skill
  2. Ultimate
  3. Talent
  4. Basic ATK

Serval applies Shock to several enemies with Skill and extends those effects with Ultimate, maintaining area damage between her turns.

How to play it

  1. 1Use Skill to establish Shock on every priority enemy.
  2. 2Basic Attack while Shock coverage is complete and the team needs Skill Points.
  3. 3Cast Ultimate before Shock expires to extend every active target at once.

Sources and methodology

Editorial recommendations are written from released game data, then cross-checked against specialist calculations. They are not copied from a single tier list.

Review method

The build is reviewed as an area Shock enabler: practical Effect Hit Rate, Shock extension through Ultimate and ATK/SPD scaling are separated from a pure CRIT Serval variant.

E0 Shock build. Effect Hit Rate is capped around the practical Shock requirement; after that point, SPD and ATK increase the DoT loop more reliably.