Amos' Bow

★★★★★

Bow

Release version
1.0
Maximum level
90
Base ATK
608
ATK
49.6%

Genshin Impact Weapon

Amos' Bow

An extremely ancient bow that has retained its power despite its original master being long gone. It draws power from everyone and everything in the world, and the further away you are from that which your heart desires, the more powerful it is.

At a glance

Amos' Bow is a 5-star Bow released in Version 1.0. At Level 90, it has 608 Base ATK and 49.6% ATK. Its Strong-Willed passive is documented from R1 to R5.

Rarity
5 stars
Type
Bow
Maximum level
90
Release version
1.0

Lunaris data: version 7.0.0 (current version 7.0.52.2), generated on .

Progression

Stats at level 90

Base ATK
608
ATK
49.6%

Passive effect

Strong-Willed

Increases Normal and Charged Attack DMG by 12%. After a Normal or Charged Attack is fired, DMG dealt increases by a further 8% every 0.1s the arrow is in the air for up to 5 times.

Progression

Stats by level

Stored values at the main progression milestones from level 1 to 90.

LevelBase ATKATK
14610.8%
2012219.1%
4023527.8%
5030832.2%
6038236.5%
7045740.9%
8053245.3%
9060849.6%

Strong-Willed

R1–R5 refinement effects

Every refinement is visible together for direct comparison.

R1

Increases Normal and Charged Attack DMG by 12%. After a Normal or Charged Attack is fired, DMG dealt increases by a further 8% every 0.1s the arrow is in the air for up to 5 times.

R2

Increases Normal and Charged Attack DMG by 15%. After a Normal or Charged Attack is fired, DMG dealt increases by a further 10% every 0.1s the arrow is in the air for up to 5 times.

R3

Increases Normal and Charged Attack DMG by 18%. After a Normal or Charged Attack is fired, DMG dealt increases by a further 12% every 0.1s the arrow is in the air for up to 5 times.

R4

Increases Normal and Charged Attack DMG by 21%. After a Normal or Charged Attack is fired, DMG dealt increases by a further 14% every 0.1s the arrow is in the air for up to 5 times.

R5

Increases Normal and Charged Attack DMG by 24%. After a Normal or Charged Attack is fired, DMG dealt increases by a further 16% every 0.1s the arrow is in the air for up to 5 times.

Keep exploring