Kitain Cross Spear

★★★★

Polearm

Release version
2.0
Maximum level
90
Base ATK
565
Elemental Mastery
110

Genshin Impact Weapon

Kitain Cross Spear

A special lance that was once used by a famed warrior who guarded the Tatarigami on Yashiori Island.

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At a glance

Kitain Cross Spear is a 4-star Polearm released in Version 2.0. At Level 90, it has 565 Base ATK and 110 Elemental Mastery. Its Samurai Conduct passive is documented from R1 to R5.

Rarity
4 stars
Type
Polearm
Maximum level
90
Release version
2.0

Lunaris data: version 7.1.0 (latest version reported by the source at import: 7.1.0), generated on .This is the catalog generation date. Build guides separately state when their recommendations were checked.

Progression

Stats at level 90

Base ATK
565
Elemental Mastery
110

Passive effect

Samurai Conduct

Increases Elemental Skill DMG by 6%. After Elemental Skill hits an opponent, the character loses 3 Energy but regenerates 3 Energy every 2s for the next 6s. This effect can occur once every 10s. Can be triggered even when the character is not on the field.

Progression

Ascension materials

Total ascension cost. Level-up EXP and Mora, and extra copies for refinement, are not included.

Mora for ascensions: 150,000
  • Treasure Hoarder Insignia

    × 10

  • Silver Raven Insignia

    × 15

  • Golden Raven Insignia

    × 18

  • Chaos Gear

    × 15

  • Chaos Axis

    × 18

  • Chaos Oculus

    × 27

  • Mask of the Wicked Lieutenant

    × 3

  • Mask of the Tiger's Bite

    × 9

  • Mask of the One-Horned

    × 9

  • Mask of the Kijin

    × 4

Names source: Lunaris

Progression

Stats by level

Stored values at the main progression milestones from level 1 to 90.

LevelBase ATKElemental Mastery
14424
2011942
4022662
5029371
6036181
7042991
80497101
90565110

Samurai Conduct

R1–R5 refinement effects

Every refinement is visible together for direct comparison.

R1

Increases Elemental Skill DMG by 6%. After Elemental Skill hits an opponent, the character loses 3 Energy but regenerates 3 Energy every 2s for the next 6s. This effect can occur once every 10s. Can be triggered even when the character is not on the field.

R2

Increases Elemental Skill DMG by 7.5%. After Elemental Skill hits an opponent, the character loses 3 Energy but regenerates 3.5 Energy every 2s for the next 6s. This effect can occur once every 10s. Can be triggered even when the character is not on the field.

R3

Increases Elemental Skill DMG by 9%. After Elemental Skill hits an opponent, the character loses 3 Energy but regenerates 4 Energy every 2s for the next 6s. This effect can occur once every 10s. Can be triggered even when the character is not on the field.

R4

Increases Elemental Skill DMG by 10.5%. After Elemental Skill hits an opponent, the character loses 3 Energy but regenerates 4.5 Energy every 2s for the next 6s. This effect can occur once every 10s. Can be triggered even when the character is not on the field.

R5

Increases Elemental Skill DMG by 12%. After Elemental Skill hits an opponent, the character loses 3 Energy but regenerates 5 Energy every 2s for the next 6s. This effect can occur once every 10s. Can be triggered even when the character is not on the field.

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