Whiteblind

★★★★

Claymore

Release version
1.0
Maximum level
90
Base ATK
510
DEF
51.7%

Genshin Impact Weapon

Whiteblind

An exotic sword with one section of the blade left blunt. It made its way into Liyue via the hands of foreign traders. Incredibly powerful in the hands of someone who knows how to use it.

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At a glance

Whiteblind is a 4-star Claymore released in Version 1.0. At Level 90, it has 510 Base ATK and 51.7% DEF. Its Infusion Blade passive is documented from R1 to R5.

Rarity
4 stars
Type
Claymore
Maximum level
90
Release version
1.0

Lunaris data: version 7.1.0 (latest version reported by the source at import: 7.1.0), generated on .This is the catalog generation date. Build guides separately state when their recommendations were checked.

Progression

Stats at level 90

Base ATK
510
DEF
51.7%

Passive effect

Infusion Blade

On hit, Normal or Charged Attacks increase ATK and DEF by 6% for 6s. Max 4 stacks. This effect can only occur once every 0.5s.

Progression

Ascension materials

Total ascension cost. Level-up EXP and Mora, and extra copies for refinement, are not included.

Mora for ascensions: 150,000
  • Hunter's Sacrificial Knife

    × 15

  • Agent's Sacrificial Knife

    × 18

  • Inspector's Sacrificial Knife

    × 27

  • Treasure Hoarder Insignia

    × 10

  • Silver Raven Insignia

    × 15

  • Golden Raven Insignia

    × 18

  • Luminous Sands from Guyun

    × 3

  • Lustrous Stone from Guyun

    × 9

  • Relic from Guyun

    × 9

  • Divine Body from Guyun

    × 4

Names source: Lunaris

Progression

Stats by level

Stored values at the main progression milestones from level 1 to 90.

LevelBase ATKDEF
14211.3%
2010919.9%
4020529%
5026633.5%
6032738.1%
7038842.6%
8044947.2%
9051051.7%

Infusion Blade

R1–R5 refinement effects

Every refinement is visible together for direct comparison.

R1

On hit, Normal or Charged Attacks increase ATK and DEF by 6% for 6s. Max 4 stacks. This effect can only occur once every 0.5s.

R2

On hit, Normal or Charged Attacks increase ATK and DEF by 7.5% for 6s. Max 4 stacks. This effect can only occur once every 0.5s.

R3

On hit, Normal or Charged Attacks increase ATK and DEF by 9% for 6s. Max 4 stacks. This effect can only occur once every 0.5s.

R4

On hit, Normal or Charged Attacks increase ATK and DEF by 10.5% for 6s. Max 4 stacks. This effect can only occur once every 0.5s.

R5

On hit, Normal or Charged Attacks increase ATK and DEF by 12% for 6s. Max 4 stacks. This effect can only occur once every 0.5s.

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