The Bell

★★★★

Claymore

Release version
1.0
Maximum level
90
Base ATK
510
HP
41.3%

Genshin Impact Weapon

The Bell

A heavy greatsword. A clock is embedded within it, though its internal mechanisms have long been damaged.

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At a glance

The Bell is a 4-star Claymore released in Version 1.0. At Level 90, it has 510 Base ATK and 41.3% HP. Its Rebellious Guardian passive is documented from R1 to R5.

Rarity
4 stars
Type
Claymore
Maximum level
90
Release version
1.0

Lunaris data: version 7.1.0 (latest version reported by the source at import: 7.1.0), generated on .This is the catalog generation date. Build guides separately state when their recommendations were checked.

Progression

Stats at level 90

Base ATK
510
HP
41.3%

Passive effect

Rebellious Guardian

Taking DMG generates a shield which absorbs DMG up to 20% of Max HP. This shield lasts for 10s or until broken, and can only be triggered once every 45s. While protected by a shield, the character gains 12% increased DMG.

Progression

Ascension materials

Total ascension cost. Level-up EXP and Mora, and extra copies for refinement, are not included.

Mora for ascensions: 150,000
  • Heavy Horn

    × 15

  • Black Bronze Horn

    × 18

  • Black Crystal Horn

    × 27

  • Whopperflower Nectar

    × 10

  • Shimmering Nectar

    × 15

  • Energy Nectar

    × 18

  • Tile of Decarabian's Tower

    × 3

  • Debris of Decarabian's City

    × 9

  • Fragment of Decarabian's Epic

    × 9

  • Scattered Piece of Decarabian's Dream

    × 4

Names source: Lunaris

Progression

Stats by level

Stored values at the main progression milestones from level 1 to 90.

LevelBase ATKHP
1429%
2010915.9%
4020523.2%
5026626.8%
6032730.4%
7038834.1%
8044937.7%
9051041.3%

Rebellious Guardian

R1–R5 refinement effects

Every refinement is visible together for direct comparison.

R1

Taking DMG generates a shield which absorbs DMG up to 20% of Max HP. This shield lasts for 10s or until broken, and can only be triggered once every 45s. While protected by a shield, the character gains 12% increased DMG.

R2

Taking DMG generates a shield which absorbs DMG up to 23% of Max HP. This shield lasts for 10s or until broken, and can only be triggered once every 45s. While protected by a shield, the character gains 15% increased DMG.

R3

Taking DMG generates a shield which absorbs DMG up to 26% of Max HP. This shield lasts for 10s or until broken, and can only be triggered once every 45s. While protected by a shield, the character gains 18% increased DMG.

R4

Taking DMG generates a shield which absorbs DMG up to 29% of Max HP. This shield lasts for 10s or until broken, and can only be triggered once every 45s. While protected by a shield, the character gains 21% increased DMG.

R5

Taking DMG generates a shield which absorbs DMG up to 32% of Max HP. This shield lasts for 10s or until broken, and can only be triggered once every 45s. While protected by a shield, the character gains 24% increased DMG.

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