Full character profile

Boothill build

Boothill

A Break-only Boothill build that ignores CRIT bait, implants Physical Weakness and converts enhanced Basics into boss-ending Break damage.

PhysicalThe Hunt
Role
Single-target Physical Break carry
Version
4.4
Reviewed on
August 12, 2026
Compare build options

Recommended build

Light Cone

Sailing Towards a Second Life
Best choice

Break Effect, Break DEF ignore and SPD are the three cone stats that directly improve Boothill's break loop.

When to use it : Reach 150% Break Effect in combat so the cone's SPD bonus remains active throughout Standoff.

Relics

Best choice

Break Effect plus DEF ignore improves Boothill's native Break retrigger and the separate Super Break instance supplied by his team.

When to use it : Reach 250% Break Effect in combat so Iron Cavalry's stronger Super Break DEF ignore is active when The Dahlia enables it.

Planar Ornaments

Best choice

The universal Break Effect bonus and attainable speed gate remain reliable against every implanted Physical Weakness.

When to use it : Reach 145 SPD in combat before counting Talia's second 20% Break Effect bonus.

Team lineup

Best choice

The Dahlia adds Weakness Break Efficiency and Super Break, Fugue supplies Exo-Toughness, and Lingsha sustains while contributing Toughness damage.

When to use it : Let Boothill break both normal Toughness and Fugue's Cloudflame Luster before spending Pocket Trickshot on the boss.

Compare the options — Boothill

Choose based on your equipment and the stated conditions. These tables bring together the guide’s qualitative recommendations, without measured damage comparisons.

Guide version
4.4
Recommendations reviewed
Assumed role
Single-target Physical Break carry

The guide’s stat targets and rotation provide the context. Eidolons, superimpositions, substats and enemies may change the choice; options are not evaluated at equal investment.

On small screens, scroll the table horizontally to compare columns.

Which Light Cone should you choose?
OptionWhy choose it?Conditions and availability
Guide’s reference choiceBreak Effect, Break DEF ignore and SPD are the three cone stats that directly improve Boothill's break loop.

Reach 150% Break Effect in combat so the cone's SPD bonus remains active throughout Standoff.

Accessible optionBreak Effect and the SPD trigger on entering battle or dealing Break DMG directly support Boothill's break rotation.

Its SPD bonus activates on entering battle or after the wearer deals Break DMG.

This permanent four-star Warp cone is available without a limited banner.

AlternativeCRIT Rate and an ATK bonus after a defeat give a free single-target alternative.

No additional condition documented in this guide.

AlternativeIts stacking damage rewards Boothill's boss-focused attacks.

Keep hitting the same target.

Accessible optionThe on-kill SPD can accelerate a budget break rotation.

Secure a kill before the boss Standoff to retain its SPD buff.

This three-star cone comes from ordinary Warps and reaches Superimposition 5 cheaply.

Which relics should you choose?
OptionWhy choose it?Conditions and availability
Guide’s reference choiceBreak Effect plus DEF ignore improves Boothill's native Break retrigger and the separate Super Break instance supplied by his team.

Reach 250% Break Effect in combat so Iron Cavalry's stronger Super Break DEF ignore is active when The Dahlia enables it.

AlternativeScholar is a secondary CRIT-oriented option when Break relics are unavailable.

No additional condition documented in this guide.

Which Planar Ornaments should you choose?
OptionWhy choose it?Conditions and availability
Guide’s reference choiceThe universal Break Effect bonus and attainable speed gate remain reliable against every implanted Physical Weakness.

Reach 145 SPD in combat before counting Talia's second 20% Break Effect bonus.

AlternativeKalpagni can add Break Effect and SPD in that limited matchup.

Use only against an enemy already weak to Fire; Boothill implants Physical, not Fire.

AlternativeRutilant adds Basic and Skill damage to a hybrid build.

Reach 70% CRIT Rate.

Only one option documented: no A/B comparison available.

Which team should you choose?
OptionWhy choose it?Conditions and availability
Guide’s reference choiceThe Dahlia adds Weakness Break Efficiency and Super Break, Fugue supplies Exo-Toughness, and Lingsha sustains while contributing Toughness damage.

Let Boothill break both normal Toughness and Fugue's Cloudflame Luster before spending Pocket Trickshot on the boss.

Trace priority

  1. Talent
  2. Skill
  3. Ultimate
  4. Basic ATK

Boothill enters Standoff, builds Pocket Trickshot by breaking or defeating targets and retriggers Physical Break damage with his enhanced Basic ATK.

How to play it

  1. 1Build Pocket Trickshot on a smaller target when available, then implant Physical Weakness on the boss with Dust Devil's Sunset Rodeo.
  2. 2Use Sizzlin' Tango on the priority target and fire Fanning the Hammer until Standoff ends through Break or defeat.
  3. 3Time The Dahlia and Fugue buffs before the enhanced Basic so Break and Super Break share the same defense-down window.

Sources and methodology

Editorial recommendations are written from released game data, then cross-checked against specialist calculations. They are not copied from a single tier list.

Review method

Prydwen and Icy Veins independently prioritize SPD and Break Effect while rejecting CRIT investment. The Break estimate assumes Level 80, the enemy's Toughness coefficient, in-combat Break Effect, DEF and RES multipliers, vulnerability and the Physical Break type; Boothill's Talent retrigger and The Dahlia's Super Break are separate instances. The 4.0 build baseline was checked against the immutable 4.0–4.4 compare and exact 4.4 team effects.

Game data snapshot
4.4
Snapshot commit
648b08fb
Baseline version
4.0
Published on
Editorial review by
HoyoWhatpeon

Independent fan recommendations based on released data. CRIT and ATK do not replace Break Effect and SPD for this build; the listed in-combat Break target includes team buffs and is not a sheet requirement.