Full character profile

Misha HSR build

Misha

Misha converts the team's Skill Point spending into a concentrated multi-hit Ice Ultimate and Freeze window.

IceDestruction
Role
Ice multi-hit Ultimate carry
Version
4.4
Reviewed on
August 13, 2026

Recommended build

Light Cone

Indelible Promise
Best choice

Indelible Promise gives Break Effect and a large CRIT Rate window after Misha uses Ultimate, improving both Freeze/Break utility and the following damage turn.

Relics

Best choice

Scholar Lost in Erudition adds CRIT Rate and amplifies Skill and Ultimate damage, covering Misha's entire damage sequence.

Planar Ornaments

Best choice

Rutilant Arena strengthens Misha's repeated Skill damage after its CRIT threshold while his Ultimate remains the burst setup.

When to use it : Reach 70% CRIT Rate.

Team lineup

Best choice

Sparkle spends and restores Skill Points while advancing Misha, Ruan Mei amplifies Ice/Break damage, and Gallagher sustains with low Skill-Point demand.

When to use it : Spend Skill Points before Misha's Ultimate so its hit count is already charged.

Trace priority

  1. Ultimate
  2. Talent
  3. Skill
  4. Basic ATK

Misha gains extra Ultimate hits whenever the team spends Skill Points, then converts the stored count into a bouncing Ice burst with Freeze pressure.

How to play it

  1. 1Let Skill-Point-hungry allies build Misha's Ultimate hit count.
  2. 2Use Skill to finish Energy generation without consuming the stored hit count early.
  3. 3Cast Ultimate at high hit count inside team buffs, ideally into one or two priority targets so rebounds stay concentrated.

Sources and methodology

Editorial recommendations are written from released game data, then cross-checked against specialist calculations. They are not copied from a single tier list.

Review method

The review tracks the team's Skill Point spending as Ultimate-hit generation, then separates hit count from Energy readiness. Freeze chance and Break utility are not used to hide missing CRIT targets.

E0 Ice burst build. Misha's Ultimate hit count depends on Skill Points spent by the team; enter the burst window with both Energy and accumulated hits.