Full character profile

Black Swan build

Black Swan

A Version 4.4 Black Swan build that caps her team damage conversion, sustains DEF reduction and stacks Arcana through frequent DoT events.

WindNihility
Role
DoT damage dealer, amplifier and DEF debuffer
Version
4.4
Reviewed on
August 12, 2026

Recommended build

Light Cone

Reforged Remembrance
Best choice

Effect Hit Rate, ATK and stacking DEF ignore reinforce both reliable Arcana application and its enemy-turn damage.

Relics

Best choice

ATK and up to three layers of DEF ignore multiply the team's repeated DoT events.

When to use it : Keep three DoTs on the target through Kafka and Hysilens so all three DEF-ignore stacks remain active.

Planar Ornaments

Best choice

Its Effect Hit Rate advances the mandatory target, while the conversion supplies ATK to every Arcana tick.

Team lineup

Best choice

Hysilens supplies several DoTs, Kafka triggers them, Black Swan stacks Arcana, and Huohuo sustains while restoring Energy.

When to use it : Apply Epiphany before Kafka and Hysilens detonate DoTs so its vulnerability and no-halving window cover the burst.

Trace priority

  1. Talent
  2. Skill
  3. Ultimate
  4. Basic ATK

Black Swan turns repeated DoT events into Arcana, maintains DEF reduction and uses Epiphany to amplify a coordinated detonation window.

How to play it

  1. 1Open with Decadence, False Twilight when the automatic DEF reduction needs refreshing on the priority targets.
  2. 2Use basic attacks once DEF reduction is stable to remain Skill Point positive while adding Arcana through Viscera's Disquiet.
  3. 3Cast Bliss of Otherworld's Embrace immediately before the team's largest DoT detonation sequence.

Sources and methodology

Editorial recommendations are written from released game data, then cross-checked against specialist calculations. They are not copied from a single tier list.

Review method

Prydwen and Icy Veins independently converge on 120% Effect Hit Rate, Prisoner and a Kafka-led DoT core. The exact A6 conversion is min(0.60 × EHR, 72%), so 120% reaches the cap. At level 10, Arcana starts from 240% ATK + 12% per stack before the ordinary DoT DMG, DEF, RES and vulnerability multipliers; the 4.0 baseline was checked against the immutable 4.0–4.4 compare and local 4.4 effects.

Independent fan recommendations based on released data. The 120% Effect Hit Rate target caps the A6 team bonus; it does not guarantee every 65% base-chance Arcana roll against every resistance value.