Alley Hunter

★★★★

Bow

Release version
1.4
Maximum level
90
Base ATK
565
ATK
27.6%

Genshin Impact Weapon

Alley Hunter

An intricate, opulent longbow. It once belonged to a gentleman thief who was never caught.

At a glance

Alley Hunter is a 4-star Bow released in Version 1.4. At Level 90, it has 565 Base ATK and 27.6% ATK. Its Oppidan Ambush passive is documented from R1 to R5.

Rarity
4 stars
Type
Bow
Maximum level
90
Release version
1.4

Lunaris data: version 7.0.0 (current version 7.0.52.2), generated on .

Progression

Stats at level 90

Base ATK
565
ATK
27.6%

Passive effect

Oppidan Ambush

While the character equipped with this weapon is in the party but not on the field, their DMG increases by 2% every second up to a max of 20%. When the character is on the field for more than 4s, the aforementioned DMG buff decreases by 4% per second until it reaches 0%.

Progression

Stats by level

Stored values at the main progression milestones from level 1 to 90.

LevelBase ATKATK
1446%
2011910.6%
4022615.4%
5029317.9%
6036120.3%
7042922.7%
8049725.1%
9056527.6%

Oppidan Ambush

R1–R5 refinement effects

Every refinement is visible together for direct comparison.

R1

While the character equipped with this weapon is in the party but not on the field, their DMG increases by 2% every second up to a max of 20%. When the character is on the field for more than 4s, the aforementioned DMG buff decreases by 4% per second until it reaches 0%.

R2

While the character equipped with this weapon is in the party but not on the field, their DMG increases by 2.5% every second up to a max of 25%. When the character is on the field for more than 4s, the aforementioned DMG buff decreases by 5% per second until it reaches 0%.

R3

While the character equipped with this weapon is in the party but not on the field, their DMG increases by 3% every second up to a max of 30%. When the character is on the field for more than 4s, the aforementioned DMG buff decreases by 6% per second until it reaches 0%.

R4

While the character equipped with this weapon is in the party but not on the field, their DMG increases by 3.5% every second up to a max of 35%. When the character is on the field for more than 4s, the aforementioned DMG buff decreases by 7% per second until it reaches 0%.

R5

While the character equipped with this weapon is in the party but not on the field, their DMG increases by 4% every second up to a max of 40%. When the character is on the field for more than 4s, the aforementioned DMG buff decreases by 8% per second until it reaches 0%.

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