Cashflow Supervision

★★★★★

Catalyst

Release version
4.1
Maximum level
90
Base ATK
674
CRIT Rate
22.1%

Genshin Impact Weapon

Cashflow Supervision

A floating device that can monitor certain phenomena. It was picked up and modified to serve other purposes following its abandonment.

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At a glance

Cashflow Supervision is a 5-star Catalyst released in Version 4.1. At Level 90, it has 674 Base ATK and 22.1% CRIT Rate. Its Golden Blood-Tide passive is documented from R1 to R5.

Rarity
5 stars
Type
Catalyst
Maximum level
90
Release version
4.1

Lunaris data: version 7.1.0 (latest version reported by the source at import: 7.1.0), generated on .This is the catalog generation date. Build guides separately state when their recommendations were checked.

Progression

Stats at level 90

Base ATK
674
CRIT Rate
22.1%

Passive effect

Golden Blood-Tide

ATK is increased by 16%. When current HP increases or decreases, Normal Attack DMG is increased by 16%, Charged Attack DMG is increased by 14%, and Stellar-Conduct DMG is increased by 14% for 4s. Max 3 stacks. This effect can be triggered once every 0.3s. When the wielder has 3 stacks, ATK SPD will be increased by 8%.

Progression

Ascension materials

Total ascension cost. Level-up EXP and Mora, and extra copies for refinement, are not included.

Mora for ascensions: 225,000
  • Transoceanic Pearl

    × 15

  • Transoceanic Chunk

    × 23

  • Xenochromatic Crystal

    × 27

  • Old Operative's Pocket Watch

    × 23

  • Operative's Standard Pocket Watch

    × 27

  • Operative's Constancy

    × 41

  • Broken Goblet of the Pristine Sea

    × 5

  • Wine Goblet of the Pristine Sea

    × 14

  • Silver Goblet of the Pristine Sea

    × 14

  • Golden Goblet of the Pristine Sea

    × 6

Names source: Lunaris

Progression

Stats by level

Stored values at the main progression milestones from level 1 to 90.

LevelBase ATKCRIT Rate
1484.8%
201338.5%
4026112.4%
5034114.3%
6042316.2%
7050618.2%
8059020.1%
9067422.1%

Golden Blood-Tide

R1–R5 refinement effects

Every refinement is visible together for direct comparison.

R1

ATK is increased by 16%. When current HP increases or decreases, Normal Attack DMG is increased by 16%, Charged Attack DMG is increased by 14%, and Stellar-Conduct DMG is increased by 14% for 4s. Max 3 stacks. This effect can be triggered once every 0.3s. When the wielder has 3 stacks, ATK SPD will be increased by 8%.

R2

ATK is increased by 20%. When current HP increases or decreases, Normal Attack DMG is increased by 20%, Charged Attack DMG is increased by 17.5%, and Stellar-Conduct DMG is increased by 17.5% for 4s. Max 3 stacks. This effect can be triggered once every 0.3s. When the wielder has 3 stacks, ATK SPD will be increased by 10%.

R3

ATK is increased by 24%. When current HP increases or decreases, Normal Attack DMG is increased by 24%, Charged Attack DMG is increased by 21%, and Stellar-Conduct DMG is increased by 21% for 4s. Max 3 stacks. This effect can be triggered once every 0.3s. When the wielder has 3 stacks, ATK SPD will be increased by 12%.

R4

ATK is increased by 28%. When current HP increases or decreases, Normal Attack DMG is increased by 28%, Charged Attack DMG is increased by 24.5%, and Stellar-Conduct DMG is increased by 24.5% for 4s. Max 3 stacks. This effect can be triggered once every 0.3s. When the wielder has 3 stacks, ATK SPD will be increased by 14%.

R5

ATK is increased by 32%. When current HP increases or decreases, Normal Attack DMG is increased by 32%, Charged Attack DMG is increased by 28%, and Stellar-Conduct DMG is increased by 28% for 4s. Max 3 stacks. This effect can be triggered once every 0.3s. When the wielder has 3 stacks, ATK SPD will be increased by 16%.

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