Compound Bow

★★★★

Bow

Release version
1.0
Maximum level
90
Base ATK
454
Physical DMG Bonus
69%

Genshin Impact Weapon

Compound Bow

An exotic metallic bow from a distant land. Though extremely difficult to maintain, it is easy to nock and fires with tremendous force.

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At a glance

Compound Bow is a 4-star Bow released in Version 1.0. At Level 90, it has 454 Base ATK and 69% Physical DMG Bonus. Its Infusion Arrow passive is documented from R1 to R5.

Rarity
4 stars
Type
Bow
Maximum level
90
Release version
1.0

Lunaris data: version 7.1.0 (latest version reported by the source at import: 7.1.0), generated on .This is the catalog generation date. Build guides separately state when their recommendations were checked.

Progression

Stats at level 90

Base ATK
454
Physical DMG Bonus
69%

Passive effect

Infusion Arrow

Normal Attack and Charged Attack hits increase ATK by 4% and Normal ATK SPD by 1.2% for 6s. Max 4 stacks. Can only occur once every 0.3s.

Progression

Ascension materials

Total ascension cost. Level-up EXP and Mora, and extra copies for refinement, are not included.

Mora for ascensions: 150,000
  • Recruit's Insignia

    × 10

  • Sergeant's Insignia

    × 15

  • Lieutenant's Insignia

    × 18

  • Fragile Bone Shard

    × 15

  • Sturdy Bone Shard

    × 18

  • Fossilized Bone Shard

    × 27

  • Grain of Aerosiderite

    × 3

  • Piece of Aerosiderite

    × 9

  • Bit of Aerosiderite

    × 9

  • Chunk of Aerosiderite

    × 4

Names source: Lunaris

Progression

Stats by level

Stored values at the main progression milestones from level 1 to 90.

LevelBase ATKPhysical DMG Bonus
14115%
209926.5%
4018438.7%
5023844.7%
6029350.8%
7034756.8%
8040162.9%
9045469%

Infusion Arrow

R1–R5 refinement effects

Every refinement is visible together for direct comparison.

R1

Normal Attack and Charged Attack hits increase ATK by 4% and Normal ATK SPD by 1.2% for 6s. Max 4 stacks. Can only occur once every 0.3s.

R2

Normal Attack and Charged Attack hits increase ATK by 5% and Normal ATK SPD by 1.5% for 6s. Max 4 stacks. Can only occur once every 0.3s.

R3

Normal Attack and Charged Attack hits increase ATK by 6% and Normal ATK SPD by 1.8% for 6s. Max 4 stacks. Can only occur once every 0.3s.

R4

Normal Attack and Charged Attack hits increase ATK by 7% and Normal ATK SPD by 2.1% for 6s. Max 4 stacks. Can only occur once every 0.3s.

R5

Normal Attack and Charged Attack hits increase ATK by 8% and Normal ATK SPD by 2.4% for 6s. Max 4 stacks. Can only occur once every 0.3s.

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