Hamayumi

★★★★

Bow

Release version
2.0
Maximum level
90
Base ATK
454
ATK
55.1%

Genshin Impact Weapon

Hamayumi

A certain shrine maiden once owned this warbow. It was made with surpassing skill, and is both intricate and sturdy.

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At a glance

Hamayumi is a 4-star Bow released in Version 2.0. At Level 90, it has 454 Base ATK and 55.1% ATK. Its Full Draw passive is documented from R1 to R5.

Rarity
4 stars
Type
Bow
Maximum level
90
Release version
2.0

Lunaris data: version 7.1.0 (latest version reported by the source at import: 7.1.0), generated on .This is the catalog generation date. Build guides separately state when their recommendations were checked.

Progression

Stats at level 90

Base ATK
454
ATK
55.1%

Passive effect

Full Draw

Increases Normal Attack DMG by 16% and Charged Attack DMG by 12%. When the equipping character's Energy reaches 100%, this effect is increased by 100%.

Progression

Ascension materials

Total ascension cost. Level-up EXP and Mora, and extra copies for refinement, are not included.

Mora for ascensions: 150,000
  • Firm Arrowhead

    × 10

  • Sharp Arrowhead

    × 15

  • Weathered Arrowhead

    × 18

  • Dismal Prism

    × 15

  • Crystal Prism

    × 18

  • Polarizing Prism

    × 27

  • Narukami's Wisdom

    × 3

  • Narukami's Joy

    × 9

  • Narukami's Affection

    × 9

  • Narukami's Valor

    × 4

Names source: Lunaris

Progression

Stats by level

Stored values at the main progression milestones from level 1 to 90.

LevelBase ATKATK
14112%
209921.2%
4018430.9%
5023835.7%
6029340.6%
7034745.4%
8040150.3%
9045455.1%

Full Draw

R1–R5 refinement effects

Every refinement is visible together for direct comparison.

R1

Increases Normal Attack DMG by 16% and Charged Attack DMG by 12%. When the equipping character's Energy reaches 100%, this effect is increased by 100%.

R2

Increases Normal Attack DMG by 20% and Charged Attack DMG by 15%. When the equipping character's Energy reaches 100%, this effect is increased by 100%.

R3

Increases Normal Attack DMG by 24% and Charged Attack DMG by 18%. When the equipping character's Energy reaches 100%, this effect is increased by 100%.

R4

Increases Normal Attack DMG by 28% and Charged Attack DMG by 21%. When the equipping character's Energy reaches 100%, this effect is increased by 100%.

R5

Increases Normal Attack DMG by 32% and Charged Attack DMG by 24%. When the equipping character's Energy reaches 100%, this effect is increased by 100%.

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