Sacrificer's Staff

★★★★

Polearm

Release version
6.1
Maximum level
90
Base ATK
620
CRIT Rate
9.2%

Genshin Impact Weapon

Sacrificer's Staff

A silver-white polearm, pure and completely without blemish. Legend has it that it was used by the Archpriestesses of Hyperborea in ages past to guide their flock of Frostmoon Scions.

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At a glance

Sacrificer's Staff is a 4-star Polearm released in Version 6.1. At Level 90, it has 620 Base ATK and 9.2% CRIT Rate. Its Untainted Desire passive is documented from R1 to R5.

Rarity
4 stars
Type
Polearm
Maximum level
90
Release version
6.1

Lunaris data: version 7.1.0 (latest version reported by the source at import: 7.1.0), generated on .This is the catalog generation date. Build guides separately state when their recommendations were checked.

Progression

Stats at level 90

Base ATK
620
CRIT Rate
9.2%

Passive effect

Untainted Desire

For 6s after an Elemental Skill hits an opponent, ATK is increased by 8% and Energy Recharge is increased by 6%. Max 3 stacks. This effect can be triggered even when the equipping character is off-field.

Progression

Ascension materials

Total ascension cost. Level-up EXP and Mora, and extra copies for refinement, are not included.

Mora for ascensions: 150,000
  • Broken Drive Shaft

    × 10

  • Reinforced Drive Shaft

    × 15

  • Precision Drive Shaft

    × 18

  • Mistshroud Manifestation

    × 15

  • Mistshroud Plate

    × 18

  • Mistshroud Helmet

    × 27

  • Ember of Long Night Flint

    × 3

  • Afterglow of Long Night Flint

    × 9

  • Flare of Long Night Flint

    × 9

  • Blaze of Long Night Flint

    × 4

Names source: Lunaris

Progression

Stats by level

Stored values at the main progression milestones from level 1 to 90.

LevelBase ATKCRIT Rate
1452%
201283.5%
402475.1%
503216%
603956.8%
704707.6%
805458.4%
906209.2%

Untainted Desire

R1–R5 refinement effects

Every refinement is visible together for direct comparison.

R1

For 6s after an Elemental Skill hits an opponent, ATK is increased by 8% and Energy Recharge is increased by 6%. Max 3 stacks. This effect can be triggered even when the equipping character is off-field.

R2

For 6s after an Elemental Skill hits an opponent, ATK is increased by 10% and Energy Recharge is increased by 7.5%. Max 3 stacks. This effect can be triggered even when the equipping character is off-field.

R3

For 6s after an Elemental Skill hits an opponent, ATK is increased by 12% and Energy Recharge is increased by 9%. Max 3 stacks. This effect can be triggered even when the equipping character is off-field.

R4

For 6s after an Elemental Skill hits an opponent, ATK is increased by 14% and Energy Recharge is increased by 10.5%. Max 3 stacks. This effect can be triggered even when the equipping character is off-field.

R5

For 6s after an Elemental Skill hits an opponent, ATK is increased by 16% and Energy Recharge is increased by 12%. Max 3 stacks. This effect can be triggered even when the equipping character is off-field.

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