Deathmatch

★★★★

Polearm

Release version
1.0
Maximum level
90
Base ATK
454
CRIT Rate
36.8%

Genshin Impact Weapon

Deathmatch

A sharp crimson polearm that was once a gladiator's priceless treasure. Its awl has been stained by the blood of countless beasts and men.

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At a glance

Deathmatch is a 4-star Polearm released in Version 1.0. At Level 90, it has 454 Base ATK and 36.8% CRIT Rate. Its Gladiator passive is documented from R1 to R5.

Rarity
4 stars
Type
Polearm
Maximum level
90
Release version
1.0

Lunaris data: version 7.1.0 (latest version reported by the source at import: 7.1.0), generated on .This is the catalog generation date. Build guides separately state when their recommendations were checked.

Progression

Stats at level 90

Base ATK
454
CRIT Rate
36.8%

Passive effect

Gladiator

If there are at least 2 opponents nearby, ATK is increased by 16% and DEF is increased by 16%. If there are fewer than 2 opponents nearby, ATK is increased by 24%.

Progression

Ascension materials

Total ascension cost. Level-up EXP and Mora, and extra copies for refinement, are not included.

Mora for ascensions: 150,000
  • Dead Ley Line Branch

    × 15

  • Dead Ley Line Leaves

    × 18

  • Ley Line Sprout

    × 27

  • Whopperflower Nectar

    × 10

  • Shimmering Nectar

    × 15

  • Energy Nectar

    × 18

  • Boreal Wolf's Milk Tooth

    × 3

  • Boreal Wolf's Cracked Tooth

    × 9

  • Boreal Wolf's Broken Fang

    × 9

  • Boreal Wolf's Nostalgia

    × 4

Names source: Lunaris

Progression

Stats by level

Stored values at the main progression milestones from level 1 to 90.

LevelBase ATKCRIT Rate
1418%
209914.1%
4018420.6%
5023823.8%
6029327.1%
7034730.3%
8040133.5%
9045436.8%

Gladiator

R1–R5 refinement effects

Every refinement is visible together for direct comparison.

R1

If there are at least 2 opponents nearby, ATK is increased by 16% and DEF is increased by 16%. If there are fewer than 2 opponents nearby, ATK is increased by 24%.

R2

If there are at least 2 opponents nearby, ATK is increased by 20% and DEF is increased by 20%. If there are fewer than 2 opponents nearby, ATK is increased by 30%.

R3

If there are at least 2 opponents nearby, ATK is increased by 24% and DEF is increased by 24%. If there are fewer than 2 opponents nearby, ATK is increased by 36%.

R4

If there are at least 2 opponents nearby, ATK is increased by 28% and DEF is increased by 28%. If there are fewer than 2 opponents nearby, ATK is increased by 42%.

R5

If there are at least 2 opponents nearby, ATK is increased by 32% and DEF is increased by 32%. If there are fewer than 2 opponents nearby, ATK is increased by 48%.

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