Scion of the Blazing Sun

★★★★

Bow

Release version
4.0
Maximum level
90
Base ATK
565
CRIT Rate
18.4%

Genshin Impact Weapon

Scion of the Blazing Sun

An ancient longbow that is a remnant of King Deshret's ancient era. An indecipherable ancient text and solemn patterns have been carved into it.

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At a glance

Scion of the Blazing Sun is a 4-star Bow released in Version 4.0. At Level 90, it has 565 Base ATK and 18.4% CRIT Rate. Its The Way of Sunfire passive is documented from R1 to R5.

Rarity
4 stars
Type
Bow
Maximum level
90
Release version
4.0

Lunaris data: version 7.1.0 (latest version reported by the source at import: 7.1.0), generated on .This is the catalog generation date. Build guides separately state when their recommendations were checked.

Progression

Stats at level 90

Base ATK
565
CRIT Rate
18.4%

Passive effect

The Way of Sunfire

After a Charged Attack hits an opponent, a Sunfire Arrow will descend upon the opponent hit, dealing 60% ATK as DMG, and applying the Heartsearer effect to the opponent damaged by said Arrow for 10s. Opponents affected by Heartsearer take 28% more Charged Attack DMG from the wielder. A Sunfire Arrow can be triggered once every 10s.

Progression

Ascension materials

Total ascension cost. Level-up EXP and Mora, and extra copies for refinement, are not included.

Mora for ascensions: 150,000
  • Fungal Spores

    × 10

  • Luminescent Pollen

    × 15

  • Crystalline Cyst Dust

    × 18

  • A Flower Yet to Bloom

    × 15

  • Treasured Flower

    × 18

  • Wanderer's Blooming Flower

    × 27

  • Echo of Scorching Might

    × 3

  • Remnant Glow of Scorching Might

    × 9

  • Dream of Scorching Might

    × 9

  • Olden Days of Scorching Might

    × 4

Names source: Lunaris

Progression

Stats by level

Stored values at the main progression milestones from level 1 to 90.

LevelBase ATKCRIT Rate
1444%
201197.1%
4022610.3%
5029311.9%
6036113.5%
7042915.1%
8049716.8%
9056518.4%

The Way of Sunfire

R1–R5 refinement effects

Every refinement is visible together for direct comparison.

R1

After a Charged Attack hits an opponent, a Sunfire Arrow will descend upon the opponent hit, dealing 60% ATK as DMG, and applying the Heartsearer effect to the opponent damaged by said Arrow for 10s. Opponents affected by Heartsearer take 28% more Charged Attack DMG from the wielder. A Sunfire Arrow can be triggered once every 10s.

R2

After a Charged Attack hits an opponent, a Sunfire Arrow will descend upon the opponent hit, dealing 75% ATK as DMG, and applying the Heartsearer effect to the opponent damaged by said Arrow for 10s. Opponents affected by Heartsearer take 35% more Charged Attack DMG from the wielder. A Sunfire Arrow can be triggered once every 10s.

R3

After a Charged Attack hits an opponent, a Sunfire Arrow will descend upon the opponent hit, dealing 90% ATK as DMG, and applying the Heartsearer effect to the opponent damaged by said Arrow for 10s. Opponents affected by Heartsearer take 42% more Charged Attack DMG from the wielder. A Sunfire Arrow can be triggered once every 10s.

R4

After a Charged Attack hits an opponent, a Sunfire Arrow will descend upon the opponent hit, dealing 105% ATK as DMG, and applying the Heartsearer effect to the opponent damaged by said Arrow for 10s. Opponents affected by Heartsearer take 49% more Charged Attack DMG from the wielder. A Sunfire Arrow can be triggered once every 10s.

R5

After a Charged Attack hits an opponent, a Sunfire Arrow will descend upon the opponent hit, dealing 120% ATK as DMG, and applying the Heartsearer effect to the opponent damaged by said Arrow for 10s. Opponents affected by Heartsearer take 56% more Charged Attack DMG from the wielder. A Sunfire Arrow can be triggered once every 10s.

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