The Viridescent Hunt

★★★★

Bow

Release version
1.0
Maximum level
90
Base ATK
510
CRIT Rate
27.6%

Genshin Impact Weapon

The Viridescent Hunt

A pure green hunting bow. This once belonged to a certain hunter whose home was the forest.

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At a glance

The Viridescent Hunt is a 4-star Bow released in Version 1.0. At Level 90, it has 510 Base ATK and 27.6% CRIT Rate. Its Verdant Wind passive is documented from R1 to R5.

Rarity
4 stars
Type
Bow
Maximum level
90
Release version
1.0

Lunaris data: version 7.1.0 (latest version reported by the source at import: 7.1.0), generated on .This is the catalog generation date. Build guides separately state when their recommendations were checked.

Progression

Stats at level 90

Base ATK
510
CRIT Rate
27.6%

Passive effect

Verdant Wind

Upon hit, Normal and Charged Attacks have a 50% chance to generate a Cyclone, which will continuously attract surrounding opponents, dealing 40% of ATK as DMG to these opponents every 0.5s for 4s. This effect can only occur once every 14s.

Progression

Ascension materials

Total ascension cost. Level-up EXP and Mora, and extra copies for refinement, are not included.

Mora for ascensions: 150,000
  • Firm Arrowhead

    × 10

  • Sharp Arrowhead

    × 15

  • Weathered Arrowhead

    × 18

  • Heavy Horn

    × 15

  • Black Bronze Horn

    × 18

  • Black Crystal Horn

    × 27

  • Tile of Decarabian's Tower

    × 3

  • Debris of Decarabian's City

    × 9

  • Fragment of Decarabian's Epic

    × 9

  • Scattered Piece of Decarabian's Dream

    × 4

Names source: Lunaris

Progression

Stats by level

Stored values at the main progression milestones from level 1 to 90.

LevelBase ATKCRIT Rate
1426%
2010910.6%
4020515.4%
5026617.9%
6032720.3%
7038822.7%
8044925.1%
9051027.6%

Verdant Wind

R1–R5 refinement effects

Every refinement is visible together for direct comparison.

R1

Upon hit, Normal and Charged Attacks have a 50% chance to generate a Cyclone, which will continuously attract surrounding opponents, dealing 40% of ATK as DMG to these opponents every 0.5s for 4s. This effect can only occur once every 14s.

R2

Upon hit, Normal and Charged Attacks have a 50% chance to generate a Cyclone, which will continuously attract surrounding opponents, dealing 50% of ATK as DMG to these opponents every 0.5s for 4s. This effect can only occur once every 13s.

R3

Upon hit, Normal and Charged Attacks have a 50% chance to generate a Cyclone, which will continuously attract surrounding opponents, dealing 60% of ATK as DMG to these opponents every 0.5s for 4s. This effect can only occur once every 12s.

R4

Upon hit, Normal and Charged Attacks have a 50% chance to generate a Cyclone, which will continuously attract surrounding opponents, dealing 70% of ATK as DMG to these opponents every 0.5s for 4s. This effect can only occur once every 11s.

R5

Upon hit, Normal and Charged Attacks have a 50% chance to generate a Cyclone, which will continuously attract surrounding opponents, dealing 80% of ATK as DMG to these opponents every 0.5s for 4s. This effect can only occur once every 10s.

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