The Viridescent Hunt

★★★★

Bow

Release version
1.0
Maximum level
90
Base ATK
510
CRIT Rate
27.6%

Genshin Impact Weapon

The Viridescent Hunt

A pure green hunting bow. This once belonged to a certain hunter whose home was the forest.

At a glance

The Viridescent Hunt is a 4-star Bow released in Version 1.0. At Level 90, it has 510 Base ATK and 27.6% CRIT Rate. Its Verdant Wind passive is documented from R1 to R5.

Rarity
4 stars
Type
Bow
Maximum level
90
Release version
1.0

Lunaris data: version 7.0.0 (current version 7.0.52.2), generated on .

Progression

Stats at level 90

Base ATK
510
CRIT Rate
27.6%

Passive effect

Verdant Wind

Upon hit, Normal and Charged Attacks have a 50% chance to generate a Cyclone, which will continuously attract surrounding opponents, dealing 40% of ATK as DMG to these opponents every 0.5s for 4s. This effect can only occur once every 14s.

Progression

Stats by level

Stored values at the main progression milestones from level 1 to 90.

LevelBase ATKCRIT Rate
1426%
2010910.6%
4020515.4%
5026617.9%
6032720.3%
7038822.7%
8044925.1%
9051027.6%

Verdant Wind

R1–R5 refinement effects

Every refinement is visible together for direct comparison.

R1

Upon hit, Normal and Charged Attacks have a 50% chance to generate a Cyclone, which will continuously attract surrounding opponents, dealing 40% of ATK as DMG to these opponents every 0.5s for 4s. This effect can only occur once every 14s.

R2

Upon hit, Normal and Charged Attacks have a 50% chance to generate a Cyclone, which will continuously attract surrounding opponents, dealing 50% of ATK as DMG to these opponents every 0.5s for 4s. This effect can only occur once every 13s.

R3

Upon hit, Normal and Charged Attacks have a 50% chance to generate a Cyclone, which will continuously attract surrounding opponents, dealing 60% of ATK as DMG to these opponents every 0.5s for 4s. This effect can only occur once every 12s.

R4

Upon hit, Normal and Charged Attacks have a 50% chance to generate a Cyclone, which will continuously attract surrounding opponents, dealing 70% of ATK as DMG to these opponents every 0.5s for 4s. This effect can only occur once every 11s.

R5

Upon hit, Normal and Charged Attacks have a 50% chance to generate a Cyclone, which will continuously attract surrounding opponents, dealing 80% of ATK as DMG to these opponents every 0.5s for 4s. This effect can only occur once every 10s.

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