Sequence of Solitude

★★★★

Bow

Release version
5.6
Maximum level
90
Base ATK
510
HP
41.3%

Genshin Impact Weapon

Sequence of Solitude

A mechanical longbow purpose-built for long shots and silent kills. Its twang is swallowed up amidst the night, the note lengthy and cold.

Compare with a weapon I own

At a glance

Sequence of Solitude is a 4-star Bow released in Version 5.6. At Level 90, it has 510 Base ATK and 41.3% HP. Its Silent Trigger passive is documented from R1 to R5.

Rarity
4 stars
Type
Bow
Maximum level
90
Release version
5.6

Lunaris data: version 7.1.0 (latest version reported by the source at import: 7.1.0), generated on .This is the catalog generation date. Build guides separately state when their recommendations were checked.

Progression

Stats at level 90

Base ATK
510
HP
41.3%

Passive effect

Silent Trigger

When an attack hits an opponent, deal AoE DMG equal to 40% of Max HP at the target location. This effect can be triggered once every 15s.

Progression

Ascension materials

Total ascension cost. Level-up EXP and Mora, and extra copies for refinement, are not included.

Mora for ascensions: 150,000
  • Meshing Gear

    × 10

  • Mechanical Spur Gear

    × 15

  • Artificed Dynamic Gear

    × 18

  • Cold-Cracked Shellshard

    × 15

  • Warm Back-Shell

    × 18

  • Blazing Prismshell

    × 27

  • Fragment of an Ancient Chord

    × 3

  • Chapter of an Ancient Chord

    × 9

  • Movement of an Ancient Chord

    × 9

  • Echo of an Ancient Chord

    × 4

Names source: Lunaris

Progression

Stats by level

Stored values at the main progression milestones from level 1 to 90.

LevelBase ATKHP
1429%
2010915.9%
4020523.2%
5026626.8%
6032730.4%
7038834.1%
8044937.7%
9051041.3%

Silent Trigger

R1–R5 refinement effects

Every refinement is visible together for direct comparison.

R1

When an attack hits an opponent, deal AoE DMG equal to 40% of Max HP at the target location. This effect can be triggered once every 15s.

R2

When an attack hits an opponent, deal AoE DMG equal to 50% of Max HP at the target's location. This effect can be triggered once every 15s.

R3

When an attack hits an opponent, deal AoE DMG equal to 60% of Max HP at the target's location. This effect can be triggered once every 15s.

R4

When an attack hits an opponent, deal AoE DMG equal to 70% of Max HP at the target's location. This effect can be triggered once every 15s.

R5

When an attack hits an opponent, deal AoE DMG equal to 80% of Max HP at the target's location. This effect can be triggered once every 15s.

Keep exploring