Serpent Spine

★★★★

Claymore

Release version
1.0
Maximum level
90
Base ATK
510
CRIT Rate
27.6%

Genshin Impact Weapon

Serpent Spine

A rare weapon whose origin is the ancient ocean. One can hear the sound of the ageless waves as one swings it.

At a glance

Serpent Spine is a 4-star Claymore released in Version 1.0. At Level 90, it has 510 Base ATK and 27.6% CRIT Rate. Its Wavesplitter passive is documented from R1 to R5.

Rarity
4 stars
Type
Claymore
Maximum level
90
Release version
1.0

Lunaris data: version 7.0.0 (current version 7.0.52.2), generated on .

Progression

Stats at level 90

Base ATK
510
CRIT Rate
27.6%

Passive effect

Wavesplitter

Every 4s a character is on the field, they will deal 6% more DMG and take 3% more DMG. This effect has a maximum of 5 stacks and will not be reset if the character leaves the field, but will be reduced by 1 stack when the character takes DMG.

Progression

Stats by level

Stored values at the main progression milestones from level 1 to 90.

LevelBase ATKCRIT Rate
1426%
2010910.6%
4020515.4%
5026617.9%
6032720.3%
7038822.7%
8044925.1%
9051027.6%

Wavesplitter

R1–R5 refinement effects

Every refinement is visible together for direct comparison.

R1

Every 4s a character is on the field, they will deal 6% more DMG and take 3% more DMG. This effect has a maximum of 5 stacks and will not be reset if the character leaves the field, but will be reduced by 1 stack when the character takes DMG.

R2

Every 4s a character is on the field, they will deal 7% more DMG and take 2.7% more DMG. This effect has a maximum of 5 stacks and will not be reset if the character leaves the field, but will be reduced by 1 stack when the character takes DMG.

R3

Every 4s a character is on the field, they will deal 8% more DMG and take 2.4% more DMG. This effect has a maximum of 5 stacks and will not be reset if the character leaves the field, but will be reduced by 1 stack when the character takes DMG.

R4

Every 4s a character is on the field, they will deal 9% more DMG and take 2.2% more DMG. This effect has a maximum of 5 stacks and will not be reset if the character leaves the field, but will be reduced by 1 stack when the character takes DMG.

R5

Every 4s a character is on the field, they will deal 10% more DMG and take 2% more DMG. This effect has a maximum of 5 stacks and will not be reset if the character leaves the field, but will be reduced by 1 stack when the character takes DMG.

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