Skyrider Greatsword

★★★

Claymore

Release version
1.0
Maximum level
90
Base ATK
401
Physical DMG Bonus
43.9%

Genshin Impact Weapon

Skyrider Greatsword

A reliable steel sword. The legendary Skyrider once tried to ride it as a flying sword... for the second time.

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At a glance

Skyrider Greatsword is a 3-star Claymore released in Version 1.0. At Level 90, it has 401 Base ATK and 43.9% Physical DMG Bonus. Its Courage passive is documented from R1 to R5.

Rarity
3 stars
Type
Claymore
Maximum level
90
Release version
1.0

Lunaris data: version 7.1.0 (latest version reported by the source at import: 7.1.0), generated on .This is the catalog generation date. Build guides separately state when their recommendations were checked.

Progression

Stats at level 90

Base ATK
401
Physical DMG Bonus
43.9%

Passive effect

Courage

On hit, Normal or Charged Attacks increase ATK by 6% for 6s. Max 4 stacks. Can occur once every 0.5s.

Progression

Ascension materials

Total ascension cost. Level-up EXP and Mora, and extra copies for refinement, are not included.

Mora for ascensions: 105,000
  • Treasure Hoarder Insignia

    × 6

  • Silver Raven Insignia

    × 10

  • Golden Raven Insignia

    × 12

  • Fragile Bone Shard

    × 10

  • Sturdy Bone Shard

    × 12

  • Fossilized Bone Shard

    × 18

  • Grain of Aerosiderite

    × 2

  • Piece of Aerosiderite

    × 6

  • Bit of Aerosiderite

    × 6

  • Chunk of Aerosiderite

    × 3

Names source: Lunaris

Progression

Stats by level

Stored values at the main progression milestones from level 1 to 90.

LevelBase ATKPhysical DMG Bonus
1399.6%
209416.9%
4016924.6%
5021628.5%
6026332.3%
7030936.2%
8035540.1%
9040143.9%

Courage

R1–R5 refinement effects

Every refinement is visible together for direct comparison.

R1

On hit, Normal or Charged Attacks increase ATK by 6% for 6s. Max 4 stacks. Can occur once every 0.5s.

R2

On hit, Normal or Charged Attacks increase ATK by 7% for 6s. Max 4 stacks. Can occur once every 0.5s.

R3

On hit, Normal or Charged Attacks increase ATK by 8% for 6s. Max 4 stacks. Can occur once every 0.5s.

R4

On hit, Normal or Charged Attacks increase ATK by 9% for 6s. Max 4 stacks. Can occur once every 0.5s.

R5

On hit, Normal or Charged Attacks increase ATK by 10% for 6s. Max 4 stacks. Can occur once every 0.5s.

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