Slingshot

★★★

Bow

Release version
1.0
Maximum level
90
Base ATK
354
CRIT Rate
31.2%

Genshin Impact Weapon

Slingshot

A bow, despite the name. After countless experiments and improvements to the design, the creator of the ultimate slingshot found himself to have made what was actually a bow.

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At a glance

Slingshot is a 3-star Bow released in Version 1.0. At Level 90, it has 354 Base ATK and 31.2% CRIT Rate. Its Slingshot passive is documented from R1 to R5.

Rarity
3 stars
Type
Bow
Maximum level
90
Release version
1.0

Lunaris data: version 7.1.0 (latest version reported by the source at import: 7.1.0), generated on .This is the catalog generation date. Build guides separately state when their recommendations were checked.

Progression

Stats at level 90

Base ATK
354
CRIT Rate
31.2%

Passive effect

Slingshot

If a Normal or Charged Attack hits a target within 0.3s of being fired, increases DMG by 36%. Otherwise, decreases DMG by 10%.

Progression

Ascension materials

Total ascension cost. Level-up EXP and Mora, and extra copies for refinement, are not included.

Mora for ascensions: 105,000
  • Damaged Mask

    × 6

  • Stained Mask

    × 10

  • Ominous Mask

    × 12

  • Hunter's Sacrificial Knife

    × 10

  • Agent's Sacrificial Knife

    × 12

  • Inspector's Sacrificial Knife

    × 18

  • Luminous Sands from Guyun

    × 2

  • Lustrous Stone from Guyun

    × 6

  • Relic from Guyun

    × 6

  • Divine Body from Guyun

    × 3

Names source: Lunaris

Progression

Stats by level

Stored values at the main progression milestones from level 1 to 90.

LevelBase ATKCRIT Rate
1386.8%
208612%
4015117.5%
5019320.3%
6023423%
7027425.7%
8031428.5%
9035431.2%

Slingshot

R1–R5 refinement effects

Every refinement is visible together for direct comparison.

R1

If a Normal or Charged Attack hits a target within 0.3s of being fired, increases DMG by 36%. Otherwise, decreases DMG by 10%.

R2

If a Normal or Charged Attack hits a target within 0.3s of being fired, increases DMG by 42%. Otherwise, decreases DMG by 10%.

R3

If a Normal or Charged Attack hits a target within 0.3s of being fired, increases DMG by 48%. Otherwise, decreases DMG by 10%.

R4

If a Normal or Charged Attack hits a target within 0.3s of being fired, increases DMG by 54%. Otherwise, decreases DMG by 10%.

R5

If a Normal or Charged Attack hits a target within 0.3s of being fired, increases DMG by 60%. Otherwise, decreases DMG by 10%.

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