Symphonist of Scents

★★★★★

Polearm

Release version
5.6
Maximum level
90
Base ATK
608
CRIT DMG
66.2%

Genshin Impact Weapon

Symphonist of Scents

An elegantly built polearm, said to have been a conductor's baton wielded by a great musician to bridge tune and taste.

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At a glance

Symphonist of Scents is a 5-star Polearm released in Version 5.6. At Level 90, it has 608 Base ATK and 66.2% CRIT DMG. Its Seasoned Symphony passive is documented from R1 to R5.

Rarity
5 stars
Type
Polearm
Maximum level
90
Release version
5.6

Lunaris data: version 7.1.0 (latest version reported by the source at import: 7.1.0), generated on .This is the catalog generation date. Build guides separately state when their recommendations were checked.

Progression

Stats at level 90

Base ATK
608
CRIT DMG
66.2%

Passive effect

Seasoned Symphony

ATK is increased by 12%. When the equipping character is off-field, ATK is increased by an additional 12%. After initiating healing, the equipping character and the character(s) they have healed will obtain the "Sweet Echoes" effect, increasing their ATK by 32% for 3s. This effect can be triggered even if the equipping character is off-field.

Progression

Ascension materials

Total ascension cost. Level-up EXP and Mora, and extra copies for refinement, are not included.

Mora for ascensions: 225,000
  • Transoceanic Pearl

    × 15

  • Transoceanic Chunk

    × 23

  • Xenochromatic Crystal

    × 27

  • Drop of Tainted Water

    × 23

  • Scoop of Tainted Water

    × 27

  • Newborn Tainted Hydro Phantasm

    × 41

  • Dross of Pure Sacred Dewdrop

    × 5

  • Sublimation of Pure Sacred Dewdrop

    × 14

  • Spring of Pure Sacred Dewdrop

    × 14

  • Essence of Pure Sacred Dewdrop

    × 6

Names source: Lunaris

Progression

Stats by level

Stored values at the main progression milestones from level 1 to 90.

LevelBase ATKCRIT DMG
14614.4%
2012225.4%
4023537.1%
5030842.9%
6038248.7%
7045754.5%
8053260.3%
9060866.2%

Seasoned Symphony

R1–R5 refinement effects

Every refinement is visible together for direct comparison.

R1

ATK is increased by 12%. When the equipping character is off-field, ATK is increased by an additional 12%. After initiating healing, the equipping character and the character(s) they have healed will obtain the "Sweet Echoes" effect, increasing their ATK by 32% for 3s. This effect can be triggered even if the equipping character is off-field.

R2

ATK is increased by 15%. When the equipping character is off-field, ATK is increased by an additional 15%. After initiating healing, the equipping character and the character(s) they have healed will obtain the "Sweet Echoes" effect, increasing their ATK by 40% for 3s. This effect can be triggered even if the equipping character is off-field.

R3

ATK is increased by 18%. When the equipping character is off-field, ATK is increased by an additional 18%. After initiating healing, the equipping character and the character(s) they have healed will obtain the "Sweet Echoes" effect, increasing their ATK by 48% for 3s. This effect can be triggered even if the equipping character is off-field.

R4

ATK is increased by 21%. When the equipping character is off-field, ATK is increased by an additional 21%. After initiating healing, the equipping character and the character(s) they have healed will obtain the "Sweet Echoes" effect, increasing their ATK by 56% for 3s. This effect can be triggered even if the equipping character is off-field.

R5

ATK is increased by 24%. When the equipping character is off-field, ATK is increased by an additional 24%. After initiating healing, the equipping character and the character(s) they have healed will obtain the "Sweet Echoes" effect, increasing their ATK by 64% for 3s. This effect can be triggered even if the equipping character is off-field.

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