Evernight build
Evernight
Evernight uses Evey's repeated life cycle to feed Memoria, amplify every memosprite and deliver HP-scaling Ice bursts.
- Role
- Ice HP-scaling memosprite sub-DPS and amplifier
- Version
- 4.4
- Reviewed on
- August 12, 2026
Recommended build
Light Cone
To Evernight's StarsTo Evernight's Stars gives Max HP, personal DMG and 20% DEF ignore to every allied memosprite while Noctis is active, then refunds Energy when Evey disappears.
When to use it : Let Evey use an ability to gain Noctis, then complete its life cycle so the 8-Energy refund contributes to the next 240-Energy Ultimate.
Relics
World-Remaking Deliverer adds CRIT Rate, boosts Evernight and Evey's Max HP and supplies the team amplification expected from the sub-DPS slot.
When to use it : Keep Evey on the field and alternate Skill or Basic so the 24% Max HP and 15% team DMG effects never lapse between Evernight actions.
Planar Ornaments
Bone Collection's Serene Demesne gives Max HP and, above its threshold, CRIT DMG to both Evernight and Evey.
When to use it : Reach at least 5,000 Max HP so the full 28% CRIT DMG applies to both Evernight and Evey.
Team lineup
Castorice converts every HP fluctuation into Newbud, Cyrene permanently improves Evernight and the team, Hyacine sustains and raises Max HP, and Evernight amplifies all four memosprites.
When to use it : Keep Evernight's Skill active for the four-Remembrance bonus, use Cyrene's permanent Ode on Evernight, and open Hyacine's Petrichor before heavy party HP consumption.
Compare the options — Evernight
Choose based on your equipment and the stated conditions. These tables bring together the guide’s qualitative recommendations, without measured damage comparisons.
- Guide version
- 4.4
- Recommendations reviewed
- Assumed role
- Ice HP-scaling memosprite sub-DPS and amplifier
The guide’s stat targets and rotation provide the context. Eidolons, superimpositions, substats and enemies may change the choice; options are not evaluated at equal investment.
On small screens, scroll the table horizontally to compare columns.
| Option | Why choose it? | Conditions and availability |
|---|---|---|
| Guide’s reference choice | To Evernight's Stars gives Max HP, personal DMG and 20% DEF ignore to every allied memosprite while Noctis is active, then refunds Energy when Evey disappears. | Let Evey use an ability to gain Noctis, then complete its life cycle so the 8-Energy refund contributes to the next 240-Energy Ultimate. |
| Accessible option | The Story's Next Page increases Evernight's Max HP, then raises her and Evey's Outgoing Healing for one turn after Evey attacks; it is a budget sustain-oriented fallback, not a substitute for her damage cones. | No additional condition documented in this guide. It is a four-star Remembrance cone available through the standard Light Cone Warp rather than a Battle Pass. |
| Alternative | Sweat Now, Cry Less is a CRIT-oriented option while Evey remains on the field. | No additional condition documented in this guide. |
| Option | Why choose it? | Conditions and availability |
|---|---|---|
| Guide’s reference choice | World-Remaking Deliverer adds CRIT Rate, boosts Evernight and Evey's Max HP and supplies the team amplification expected from the sub-DPS slot. | Keep Evey on the field and alternate Skill or Basic so the 24% Max HP and 15% team DMG effects never lapse between Evernight actions. |
| Accessible option | Longevous Disciple gives 12% Max HP and Deliverer gives 8% CRIT Rate, matching Evernight's HP scaling and Evey-enabled damage role. | No additional condition documented in this guide. A two-piece transition while farming Deliverer. |
| Option | Why choose it? | Conditions and availability |
|---|---|---|
| Guide’s reference choice | Bone Collection's Serene Demesne gives Max HP and, above its threshold, CRIT DMG to both Evernight and Evey. | Reach at least 5,000 Max HP so the full 28% CRIT DMG applies to both Evernight and Evey. |
| Situational | Amphoreus gives Evernight CRIT Rate and gives all allies SPD while her memosprite Evey is on the field. | Keep Evey on the field so Amphoreus grants its party SPD bonus. |
Only one option documented: no A/B comparison available.
| Option | Why choose it? | Conditions and availability |
|---|---|---|
| Guide’s reference choice | Castorice converts every HP fluctuation into Newbud, Cyrene permanently improves Evernight and the team, Hyacine sustains and raises Max HP, and Evernight amplifies all four memosprites. | Keep Evernight's Skill active for the four-Remembrance bonus, use Cyrene's permanent Ode on Evernight, and open Hyacine's Petrichor before heavy party HP consumption. |
Trace priority
- Ultimate
- Skill
- Talent
- Basic ATK
Evernight summons Evey, shares her CRIT DMG with allied memosprites and converts HP loss into Memoria; at 16 Memoria, Evey immediately acts before its finishing Memosprite Skill.
How to play it
- 1Use Technique before combat, then Skill to maintain Evey and the two-turn allied-memosprite CRIT DMG share; refresh before Evernight's turn counter expires.
- 2Let HP loss and memosprite abilities build 16 Memoria, which immediately advances Evey; do not spend extra CRIT Rate beyond the effective 100% cap.
- 3Cast the 240-Energy Ultimate before Evey's burst to enter Darkest Riddle for two finishing actions, enemy vulnerability and Evernight/Evey DMG amplification.
Sources and methodology
Editorial recommendations are written from released game data, then cross-checked against specialist calculations. They are not copied from a single tier list.
Review method
Prydwen and Icy Veins were read independently, then checked against released local 4.4 data. This is the Advanced sub-DPS variant: four Remembrance characters keep the Skill's maximum memosprite CRIT DMG tier available, while Evernight and Evey losing HP generate Memoria. At 16 Memoria Evey acts immediately; the model counts that action only after the prior finishing Skill has reset the trigger. Evernight's 65% sheet CRIT Rate plus her own 35% in-combat Trace reaches exactly 100%, with no external CRIT Rate or overcap. The 240-Energy Ultimate uses the 70 starting Energy, 5 Energy per allied memosprite ability and signature refunds only in combat. The public compare starts at 4.0, so no missing 3.6-to-4.0 history is invented; current IDs, values and equipment come from the exact 4.4 snapshot and official notes.
- Game data snapshot
- 4.4
- Snapshot commit
- 648b08fb
- Baseline version
- 3.6
- Published on
- Editorial review by
- HoyoWhatpeon
- Prydwen — direct evernight build analysisChecked 2026-08-12
- Icy Veins — independent evernight build analysisChecked 2026-08-12
- TurnBasedGameData — Version 4.4 exact snapshotChecked 2026-08-12
- TurnBasedGameData — released Version 4.0 to 4.4 deltaChecked 2026-08-12
- HoYoLAB — Version 4.4 update detailsChecked 2026-08-12
Independent E0 Advanced sub-DPS recommendations for a four-Remembrance team. The CRIT cap includes Evernight's own 35% in-combat Trace but excludes external CRIT Rate; HP excludes Hyacine's Ultimate.
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