Dialogues of the Desert Sages

★★★★

Polearm

Release version
4.5
Maximum level
90
Base ATK
510
HP
41.3%

Genshin Impact Weapon

Dialogues of the Desert Sages

A caduceus symbolizing the glory of alchemy, made from special alloys to match its special status. It is exceedingly rigid and heavy, and would probably hurt pretty bad if used as a cudgel.

Compare with a weapon I own

At a glance

Dialogues of the Desert Sages is a 4-star Polearm released in Version 4.5. At Level 90, it has 510 Base ATK and 41.3% HP. Its Principle of Equilibrium passive is documented from R1 to R5.

Rarity
4 stars
Type
Polearm
Maximum level
90
Release version
4.5

Lunaris data: version 7.1.0 (latest version reported by the source at import: 7.1.0), generated on .This is the catalog generation date. Build guides separately state when their recommendations were checked.

Progression

Stats at level 90

Base ATK
510
HP
41.3%

Passive effect

Principle of Equilibrium

When the wielder performs healing, restore 8 Energy. This effect can be triggered once every 10s and can occur even when the character is not on the field.

Progression

Ascension materials

Total ascension cost. Level-up EXP and Mora, and extra copies for refinement, are not included.

Mora for ascensions: 150,000
  • Spectral Husk

    × 10

  • Spectral Heart

    × 15

  • Spectral Nucleus

    × 18

  • Feathery Fin

    × 15

  • Lunar Fin

    × 18

  • Chasmlight Fin

    × 27

  • Copper Talisman of the Forest Dew

    × 3

  • Iron Talisman of the Forest Dew

    × 9

  • Silver Talisman of the Forest Dew

    × 9

  • Golden Talisman of the Forest Dew

    × 4

Names source: Lunaris

Progression

Stats by level

Stored values at the main progression milestones from level 1 to 90.

LevelBase ATKHP
1429%
2010915.9%
4020523.2%
5026626.8%
6032730.4%
7038834.1%
8044937.7%
9051041.3%

Principle of Equilibrium

R1–R5 refinement effects

Every refinement is visible together for direct comparison.

R1

When the wielder performs healing, restore 8 Energy. This effect can be triggered once every 10s and can occur even when the character is not on the field.

R2

When the wielder performs healing, restore 10 Energy. This effect can be triggered once every 10s and can occur even when the character is not on the field.

R3

When the wielder performs healing, restore 12 Energy. This effect can be triggered once every 10s and can occur even when the character is not on the field.

R4

When the wielder performs healing, restore 14 Energy. This effect can be triggered once every 10s and can occur even when the character is not on the field.

R5

When the wielder performs healing, restore 16 Energy. This effect can be triggered once every 10s and can occur even when the character is not on the field.

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